Friday, September 19, 2008

I got nothing.


I've finally taught myself photoshop. My first actual effort is above...it's a fictional box art for a fictional game that was for an actual contest on Kotaku. I know I won't win because mine is "serious" or whatever. And Kotaku's elite editors will surely go for the totally retarded for the sake of getting attention. That and I have no confidence in my noobishness. Whatever.

Not much to talk about this week, as I haven't really been playing many games. Rock Band 2 is out and happily being enjoyed by what I hope is millions of faux rockers across the nation. Do I have it? Nah, still waiting on MTV to ship me one pro-bono. Money is extremely tight for me, so I'm planning on finishing the games I still have sitting untouched in my game-rack (Mass Effect, Metroid Prime). And I still haven't finished Twilight Princess, and it's been, what, almost two years? Three? I should be ashamed.

Actually, if I really think about it, there's a good chunk of games I haven't finished. And I probably never will. Which is a shame because most of them I've invested many, many hours into already. This is a problem for me, I guess. Others have talked about this-- I'll call it "syndrome"-- before. Maybe it's because of the amount of games I have. Maybe I just lose interest in trying to complete a 20+ hour game (Usually the unfinished ones are RPGs). Who knows.

I seem to go through gaming phases. For bursts of time I'm zeroed in on one particular game, or, in some cases, genre. Two months ago I played Warcraft III constantly. Now I can't remember the last time I touched it. Nine months ago it was Diablo II. Seven months ago, CoD4. These are games I hardly even think about now. But then, after much time has passed, I find myself back in these games' doorways, broken umbrella in my hand and soaked with rain, begging for another chance. Of course, they always accept me, and hold be tight for another stint.

I still to this day wish I had beaten Dragon Quest VIII. That would have been the first real, solid RPG I have ever beaten. I've blasted through countless shooters...but RPGs require real attention. You dedicate a section of your life to those games. Just once, I want to know what it's like to lose that section for something so monumentally...digital. Hrm.

I don't know. I'll try to play something new this weekend, so that, ya know, I can actually talk about something here next week.

Saturday, September 13, 2008

On MMO Fun.


I've been playing around in the Warhammer Online: Age of Reckoning beta and I must say...bit disappointed. Is it like WoW? Well, sure, pretty much any MMORPG from now on will be in some way. And it is interesting...the new skills, the new game mechanics, the new classes...it all goes to proclaim that though it is like WoW, it's still its own beast. I personally love the atmosphere. There are no gay-looking elves dancing around giant cow-creatures here. Things are always on fire, screams can constantly be heard bellowing across the seared landscape, and the bad guys really like to watch blood flow like ravenous rivers. One thing this game doesn't lack is tone.

But is it fun? Well, it's still an MMORPG, so, whether you think those are fun will heavily bias your opinion. The quests are all still massive grind fests, albeit with a little more flare. But one thing I noticed in my 5+ hours with the game so far is the extreme lack of human interaction. Now, later in the game I'm sure this will be more rampant, but even at the lower levels I expected to see
some kind of otherly human presence. The chat airwaves are virtually vacant, and even in towns no one is asking for groups, help, directions -- nothing. No one is selling low-level gear. No one sees that you're doing the same quest as they are and offers help. Once, one time, during a public quest someone decided to make an open group for it. And it was cool and all, but everyone was still stark silent -- like an 8th grade dance where everybody is too awkward to talk to each other.

Will this change with the game's official release? Hopefully, yes. I found it a little disheartening that the public quests -- the new MMORPG additions meant to
bring people together -- had little to no effect on doing such a thing outside of slaughtering monsters and waiting for loot. Yes, instances in WoW in can be the same way, but people will at least talk to each other throughout the endeavor. I view MMO's as a different tier of human interaction -- after all, that's essentially what you're paying for with that monthly fee. Sure, the game is kinda fun and all, but really there are other ones out there that offer you more, better, faster, and better-looking rewards for less money. The human interaction is what makes the MMO. Now, this may be somewhat of an "O RLY?!" kind of thing, so just bear with me for a second. Take that same tier, and apply it to other, non-MMO games, and think about which ones are more fun.

Team Fortress 2
, with it's team-based gameplay and diverse array of characters (each with a fantastically developed personality) offers one of the best social-rich planes to interact in. Counterstrike is the same way because death is more than a stat penalty -- it (though temporarily) ends the game. Games that offer the slightest bit of originality to the player will often receive the benefit of being the most fun. Which is almost a shame, because games that, mechanic-wise, are really fun can spiral into nothingness because of this lack of diversity and interaction. Warhawk, for the PS3, suffers with this. I think the game is extremely fun. But, again, you're playing with a whole mess of people with no actual interaction there, and, aside from the paint-job of your Warhawk or clothes, everyone really seems the same. Unless everyone has microphones, of course, but that is rarely the case.

I guess, then, if you're going to make a game based around thousands of people being in the same gamespace at the same time, only to have the people not talk to each other, it's going to be somewhat of a problem. But going a step beyond that bit of obviousness, something that makes this interaction even more important is the MMO's lack of player-importance. Let me clarify what that means. In WAR (or WoW, or any number of games like those), you accept a quest to destroy an enemy camp, and rid a friendly city/town of constant murders, rapes, and desecration. You do this, get some XP (maybe an item) and move along. But, if you were to stick around for 4 more minutes, you would watch all of the enemies you just slain respawn and gear up for the next "hero" to come, save the day, and gain the same rewards. Kinda stupid (and exasperating), isn't it?

Now, many would argue that there is no way to overcome this stupidity because so many people play that same game, and, well, how else are they supposed to level up? How else is the story of the game world supposed to unfurl? Okay, those are valid points. But! If you, the player, are forced to accomplish the same extraordinary tasks that thousands before you have just completed, despite the (misleading) veil of worth being placed on such tasks, what, exactly, makes any of this worth the time? Other people. Doing such monotonous crap over and over by yourself borders the realm self-defamation, because ultimately you're unimportant. But with people, it's having a good time. It's socializing. It's accomplishing something as a team. And again, it's this interaction that you pay that monthly fee for.

I think WAR is trying some new ways to push this sense of worth further. The constant sense of war and forever good/evil changing battlefields certainly makes things feel important. And the public quests, in theory, are a great way to bring people together in order to achieve a common goal. But until people step away from that 8th grade awkwardness, help each other, and talk to strangers, these mechanics aren't going to do much. I remember back when I first played WoW (I don't play it anymore), even at a low level people were offering to help me, extending group invites and pointing me it the right directions. These feelings of interaction, although virtual, speak worlds for these games. It's no surprise that games like TF2 manage to tap into this sense of personal teamwork and succeed so well.

People in these respective gamespaces know each other even if they don't, and that's the kind of stuff that games should be known for. Years from now, most people will remember Warhawk for it being a good time, but not so much as being a social bridge. WoW, despite its soul-capturing abilities, will be mostly known as a social continent. I think so, anyway. Hopefully WAR is fun enough to do the same. We'll see.

Monday, September 8, 2008

Resurrected




Sorry about that. I was distracted by a very, very, shiny object. Considering I don't have ADD, ADHD, or any hallucinogenics to speak of, I hope this helps you understand the substantial glare of this famed object that would cause me to neglect what I can only assume now is next to zero readers. What was this object? I cannot say. For this, I apologize.

Did a lot happen in the past almost-two-months? Sure! Will I be re-capping it all here? Nah, other places did that just fine.

I did go up to New York City back in August to MTV Game's, we'll call it, "headquarters" (one of them, anyway) and got a chance to play Rock Band 2 as well as check out all of its very, very spiffy features. A lot of it has already, of course, been talked about in other places. With their official website proclaiming a ship date of September 14th, this is a soon-to-be-here-no-brainer. I can safely say that this game improves upon the original in every possible way. Suck at drums? Well you can practice now without embarrassing yourself in even the easiest of songs. Want that impeccable re-creation of Trent Reznor you made to play drums instead of guitar? You can do that, too. Online "World Tour Mode"? Yup!

One of the best additions I found was the "no fail" option. While going into practice mode offers the same essential ability, this option extends that same graciousness to a party setting. Let's face it, the chances of getting 4 people that are halfway decent at every component in the game is almost impossible (I'm looking at you Vocals). This ensures, nay, demands, that fun can be had in any party setting, regardless of any amount of delicious, barley-infused beverage that may be consumed.

But enough about Rock Band 2. You know it'll be great, I know it'll be great, now we must simply wait.

I also snagged and and am building my resolve to finish the last level of Bionic Commando: Rearmed. Much has been said on the subject already, but more praise cannot hurt such an achievement as this game, no? The visual style is fucking wondrous compared to other "remakes" that have spiraled out of various woodworkings. This is a game that actually makes you feel cool while playing it -- something many games strive for, but few achieve. Some have complained about the difficulty, and to them I say "grow up." Guess what? Games used to be really fucking hard. Considering this is a remake of a hard game, one would also expect this to be hard, yes? That said, it's still fun as hell. There is an unmistakable moment of sheer clarity towards life that is experienced after beating some of the levels held within this game. Brilliant.

The sountrack is fantastic, too. Find and download it by any means if you can. Hell it's worth it even if you don't own the game -- again, something most other games can't claim.

Because I have returned to my happy place here, expect new postings more frequently. As in, I'll have another one up later this week, and then more in weeks to follow. Rejoice Next-to-Zeroers!

Saturday, July 19, 2008

Good For Nothing



So, apparently E3 blows. Not that I had any doubt of such a revelation upon reading the (too many) articles revving up to this year's not-so-neon-lighted event. There's something magical about unveiling a new game, or a new concept, that somehow was whisked away to some other, alternate fairyland instead of being at this year's, as it is so painfully called, "conference." Remember when it used to be an "expo?" Remember when people wanted to be there?

Not that I was ever a huge fan of the thing in the first place. I thought it was interesting, and would passively read through the numerous previews, screenshots, and announcements each year, thinking to myself, "My, how nice that someday I will see these games made. Isn't that kind of cool." The affair would always offer, even at the printed level, a sense of an exclusive, somewhat-high-brow party atmosphere that I had always wanted to experience just once. To stand at the kiosks and play games no where near completion. To bask in crowds of PR people being nice to me because they have to. And the always fleeting chance I might meet someone who helped make one of my favorite games. Stuff like that would make my heart flutter. But still, I'd only want to try it once.

This year had some, as the youngsters out there would call them, "hip" moments. As each company vied to be more "rad" than the next. And no reporter/blogger/opinionated douchebag there could walk away without claiming to have whitnessed at least one "tubular" moment (alright it's out of hand now, sorry). But their audience was lacking. Like I said, this wasn't so much an "expo" as it was a "conference." And the latter term stinks of the musk of cubicles and humming fluorescent lights. There were obviously less attendees there, as most were well aware of. And Nintendo seemed to have no fucking clue what, exactly, they should do there. Pretty much everything can be summed up by this extensive, and well-written article here. I find it a shame to have an announcement party only to then announce that which is already known.

I don't know. E3, something that was kinda cool every year is now, well, lame. Companies will have to show off their stuff privately now, I'd imagine. But is that such a bad thing? Blizzard seems to be able to get along with that just fine. Publishers like EA, Activisition, et al have enough under each of their belts to display a smorgasbord of content. Maybe not for a week straight, but who cares?

The bottom line is that E3 existed for the sake of previews, really. Announcements and previews. It'd essentially be the same as going to the movies and, instead of seeing the next best thing starring Ed Norton, you watch two and a half hours of previews. Upon exiting, you're left feeling both anxious and incomplete. I think this system is somewhat flawed. Previews will always be displayed. That's fine, I guess. I just find it pathetic that, in some cases, their existence is so....expected...that they can manifest into sheer pointlessness. And then, too, companies will present them eons before said game will ever be completed. I'm all for being on the edge of my seat, but for eight months? Two years? My legs start to burn and I lose all feeling in my midsection.

But gaming is a business, and hype is a key part of its structure. I wish it weren't so irritating. And I'm sure that after this year's E3, lots of people wish it could be executed correctly. But that rarely, if ever, happens. I remember the days when games were announced with a demo. A playable demo. Not screenshots and months of subtle changes to an official website. Companies, in my mind, should say, "Look at what we're working on, and here, see where we are," to the world, not a few "lucky" journalists. Hmph. In a perfect world... in a perfect world.


In other news, Rock Band 2 has all but been released, with the song list, peripherals, and even a concert pushing the hype meter into the stratosphere. It all looks great. Can't wait. That rhymed.

Till next time (rhymed again, sorta).

Saturday, June 21, 2008

Well it Un-Happened


Fixed it!

Xbox 360 works fine now, thanks to that handy-dandy repair kit I got from that website. Good stuff. Still not a fan of Microsoft anymore (is anyone these days?), but at least I can continue to enjoy Rock Band.

I did get myself a Playstation 3, though. Yes, the MGS4 Bundle. Yes, that game is far surpassing my expectations. Yes, the Ps3 is a better system compared to both the Xbox 360 and the Wii.

People have been complaining here and there that the cutscenes in the game are too long. And while a conventional, or perhaps new IP game would warrant such a criticism, MGS4 is neither of those things. It's legacy is categorized primarily by its epic storytelling and immensive world. I played all the previous installments, so going into 4 I knew exactly to expect. Are the cutscenes long? Yup! But weren't they always long? And if they're well done, does it matter?

The game's presentation is phenominal. The level of polish that went into this game is astronomical. I would even go so far as to say this game is worth buying a Ps3 for. Hell, people said the original Halo was worth buying an Xbox over. And this game is leagues better than the Halo franchise. So, wrap your brain around that one for a few minutes if you're on the edge.

At any rate, I also purchased GTA IV (for the Ps3), and I'm planning on having oodles of fun with that. Oh the hookers I will kill. And the drugs...the drugs! I can even practice driving drunk now! I can't wait. And maybe, just maybe, if I play the game enough, I'll come to the international conclusion that killing people at random is perfectly okay. Fingers crossed!

Monday, June 9, 2008

Well, it happened.


It was a Sunday night. The dense summer humidity outside streaked the windows with an eerie dew, and the setting sun drifted into the living room of my apartment with an unnatural sparkle. My roommate and I, fresh beers in our mitts, sat on the cool, black leather couch. We were prepared to watch House -- a TV show we'd been slowly making our way through since the beginning of summer. Being oh-so-tech-savvy, my Xbox 360 game console was setup to stream from my computer, located upstairs, so our only effort in completing our endeavor was pushing the well-known Xbox logo on the wireless controller to get the relaxation party started. And push we did.

But our efforts were immediately squandered. Three lights, all blinking an evil red -- a red darker than the most vile of blood -- emanated from the power button of the console. And thus, my Xbox became victim to a Red Ring of Death. We gaped in horror.

I sprang from my spot on the couch, leaping over the footrests and nearly dropping my precious, precious beer. Maybe it was the A/V cable, I thought. Maybe I just need to reset it. But no. Nothing would ressurect my dead console. I stood there, staring at my collection of Xbox games, my heavily modified Rock Band equipment, my investments. Was all to be lost?

"Maybe it's under warranty!" I exclamed, and ran -- just as vigorous as before -- to my computer and found the infamous Xbox warranty page. They demand a recipt, and this is an item I did not have. My only option would be to face hours upon hours on the phone with Microsoft Technical Support -- also known as "Satan's Earthly Playground." I was doomed.

But I did find a nice website, in between my overwhelming bouts of misery, that offered Red Ring of Death Repair Kits.

And so, I now wait for an Xbox repair kit to arrive at my house, thus making a last-ditch, $29.99 effort to repair my console. Will it work? Only the Gods know.

--

Well, maybe it wasn't that dramatic. But close. Very close.

Damnit.

*WARNING* Small, angry rant:
Fuck you Microsoft. Fuck you and your inability to create a simple piece of functioning hardware. Fuck you for not being able to create a simple piece of functioning hardware after 3 years. You just lost a fan.


Anyway, fuck it. I'll be heading to my local Best Buy this Thursday to snag a MGS4 PS3 bundle. Then I won't have to worry about RRoD's for a while. And from now on, any games that come out on both consoles, I'll be getting for the PS3. Gamerscores are meaningless anyway.

Oh, and my roommate and I did get to watch House, after all. I simply burned a DVD and put it in my PS2. My 9 year-old PS2. That still works. After 9 years. Yup.

Tuesday, June 3, 2008

Calm down, calm down

I'm still here. Been taking a break, kinda sorta. I'll be posting something somewhat substantial sometime soon (tongue-twister!). In the meantime, I got a new set of Rock Band drum pads annnnd...they work! Wowzers! Now I can get the 900+ note streaks and constant 99% completions I so much knew I could get before but without really knowing because the god damned pads missed for no reason what so ever. *cough* In the meantime, enjoy this Penny-Arcade comic (click to enlarge):




Haha. Fantastic.