Monday, September 8, 2008


Sorry about that. I was distracted by a very, very, shiny object. Considering I don't have ADD, ADHD, or any hallucinogenics to speak of, I hope this helps you understand the substantial glare of this famed object that would cause me to neglect what I can only assume now is next to zero readers. What was this object? I cannot say. For this, I apologize.

Did a lot happen in the past almost-two-months? Sure! Will I be re-capping it all here? Nah, other places did that just fine.

I did go up to New York City back in August to MTV Game's, we'll call it, "headquarters" (one of them, anyway) and got a chance to play Rock Band 2 as well as check out all of its very, very spiffy features. A lot of it has already, of course, been talked about in other places. With their official website proclaiming a ship date of September 14th, this is a soon-to-be-here-no-brainer. I can safely say that this game improves upon the original in every possible way. Suck at drums? Well you can practice now without embarrassing yourself in even the easiest of songs. Want that impeccable re-creation of Trent Reznor you made to play drums instead of guitar? You can do that, too. Online "World Tour Mode"? Yup!

One of the best additions I found was the "no fail" option. While going into practice mode offers the same essential ability, this option extends that same graciousness to a party setting. Let's face it, the chances of getting 4 people that are halfway decent at every component in the game is almost impossible (I'm looking at you Vocals). This ensures, nay, demands, that fun can be had in any party setting, regardless of any amount of delicious, barley-infused beverage that may be consumed.

But enough about Rock Band 2. You know it'll be great, I know it'll be great, now we must simply wait.

I also snagged and and am building my resolve to finish the last level of Bionic Commando: Rearmed. Much has been said on the subject already, but more praise cannot hurt such an achievement as this game, no? The visual style is fucking wondrous compared to other "remakes" that have spiraled out of various woodworkings. This is a game that actually makes you feel cool while playing it -- something many games strive for, but few achieve. Some have complained about the difficulty, and to them I say "grow up." Guess what? Games used to be really fucking hard. Considering this is a remake of a hard game, one would also expect this to be hard, yes? That said, it's still fun as hell. There is an unmistakable moment of sheer clarity towards life that is experienced after beating some of the levels held within this game. Brilliant.

The sountrack is fantastic, too. Find and download it by any means if you can. Hell it's worth it even if you don't own the game -- again, something most other games can't claim.

Because I have returned to my happy place here, expect new postings more frequently. As in, I'll have another one up later this week, and then more in weeks to follow. Rejoice Next-to-Zeroers!

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